A Planescape Chronicle · Game Master's Encyclopedia

Cosmic Echoes — Codex

The events, the cast, the worlds — everything, in one place
⚠ DM MODE ACTIVE — spoilers & hidden lore revealed. Toggle off before sharing your screen.
The party overlooking the bleed-zone of inverted stairs and warring planes

Act III — Descent & the Road to Elysium

The party stands at the threshold of the bleed-zone, where Limbo's rainbow chaos and Pandemonium's red maw grind into one cavern. Nyleth's body waits in the dark.

Where We Are

After detonating the Ixvaldian terraforming device in the pit near Hrafnheim, the party was pulled out by two celestial Warden agents, Aisha & Shareen. The cave has collapsed into a bleed-zone of Limbo and Pandemonium.

They hunt Nyleth's dormant body, shelter in Ravon's hidden house, and are caught between a sealed four-armed entity and the truth about Bjornwulf and the thing wearing Sigrún.

Jump In

Most Recent

The Chronicle

Every session, in order. Click one to unfold the full recap — cast names are clickable. Session 8 is upcoming.

The Cast

Search or filter. Red-edged cards are DM-only (need DM Mode).

The Party

Non-Player Characters

All Allies Antagonists Celestials Hrafnheim Mysteries

The Worlds

The cosmology and the places the story has touched. See the interactive Map for the journey route.

Cosmology — The Planes

Locations

Artifacts & Relics

Empyrean — The Celestial City WARDEN SEAT · THE ARC AFTER SIGRÚN

Where Aisha calls when she calls HQ. This is the arc that opens once Sigrún is dealt with — not before. Click to enlarge.

The Journey Map

The party's route across Meridran and the Outlands, embedded live from travel-map.html (open in a new tab for full screen).

The Warring Expanse — Hazards

Limbo attacks the body; Pandemonium attacks the mind. Two stack tracks, accumulating all session. Full module: bleed-zone-hazards.md

LIMBO → FLUX

Attacks: body & reality · Saves: CON / STR / DEX

"I am not staying the shape I was."

PANDEMONIUM → HOWL

Attacks: mind & identity · Saves: WIS / CHA / INT

"I am not sure that thought was mine."

Live Stack Tracker

Click to add/remove. Saved in your browser — survives a refresh mid-session.

↺ Reset all stacks

Standing Traits ALWAYS ON — NO ROLL

Official 5e Plane Rules DMG — USE THESE

The homebrew below is built on top of these, not instead of them. Power of the Mind is the party's toolkit — hand it to them early.

When To Roll

🧭 EXPLORING — once per leg of travel, every PC saves (DC 15 · 17 deep · 13 near an Anchor). On a fail: +1 stack and roll Table 2 — the player takes that prompt and must hold it at the table until it sheds. Beat the DC by 10+ or roll a nat 20: shed 1 stack.

⚔️ FIGHTING — roll Table 1 at initiative count 20 each round (or every other round if it's slowing things down). It hits the whole battlefield — enemies included.

Bonus stacks for choices: +1 HOWL for answering a voice with your own voice · +1 HOWL for speaking the King's title aloud · +1 FLUX for deliberately shaping Limbo.

The Two Tables

Anchors — Shedding Stacks

Who's Vulnerable

Timeline

The road so far. Click any entry to open its full recap. Notion holds detailed logs through Session 5; Session 6 from local notes; Session 7 undocumented; Session 8 upcoming.

Factions & Powers

Who moves the world, and how they lean toward the party.

FactionStanceNotes

Narrative Threads

● Hot   ● Active   ● Seeded   ● Dormant

DM Secrets

Requires DM Mode.